rFactor
- A true to life racing
simulation game developed using the latest game engine from ISI
Pronunciation: 'arr-fak-tr
Function: noun
Etymology: Middle English, from Middle French facteur,
from Latin factor doer, from facere
noun: one that actively contributes to the
production of a result
noun: a businessman who buys or sells for another in exchange for a
commission
game: a true
to life racing simulation game developed using the latest game
engine from ISI with modders tools and availability. (Image Space Incorporated)
ISI's G-motor-2 game engine is a quantum leap in vehicle
physics and display performance giving players an
unprecedented true-to-life racing experience.
rFactor's GM2 physics raise the bar for online racing accuracy
and performance utilizing DirectX 9 technology.
Coupled with an impressive net code, rFactor race rooms can
easily accommodate 35 or more racers for intense door-to-door
racing.
rFactor comes to market with tools designed for
racing
modders*
-
Open Architecture
-
Extensive support for modders
-
Easy to use customizable multi-language support
-
Define a league schedule
-
Rules to simulate different types of racing
-
Completely customize your controller
-
Drop in new vehicle liveries
Racing Physics
-
Updated 15 degrees
of freedom physics engine
-
Advanced tire modeling
-
Support for 4-link rear suspension
-
Engine boost modeling
-
Complex aerodynamics
-
Head physics, cockpit vibrations, detailed bump modeling
-
All-new track-specific terrain data file system
Multiplayer
Online Racing
-
Completely new multiplayer engine
-
Built in race statistics reporting to web based RaceCast
system
-
Built in friends list
-
Server bookmarks
-
Dedicated server, including single click option
-
Native voting system
-
Add AI to multiplayer games
-
Built in IRC chat
-
Boot and ban player lists that can be passed around
-
Security checks to combat potential cheating
See the full feature list here
=====> |